After Effects Extension
Coming Soon

CRTme

Physics-based CRT display simulation. Real phosphor masks, electron beam physics, analog signal chains, and temporal phosphor decay. Not just stacked filters.

Ae

Included with the Filmit Studio - $20/month for every tool

v1.0
SHADOW
GRILLE
SLOT
Beam & Scanlines
Scanlines
240
Weight
60
Bloom
30
Signal Format
RF
COMP
S-VID
RGB
Generate CRT Pipeline
Fake CRT effects look fake.
Most "CRT effects" are just scanline overlays with a vignette. Real CRTs are infinitely more complex.
🗜

Filter Stacking Chaos

Getting a convincing CRT look requires 10+ stacked effects: scanlines, glow, barrel distortion, color shift, noise, blur, vignette. Fragile, slow, and impossible to version.

✓ CRTme: One-click generates a complete physics-based pipeline
🔬

No Real Physics

Scanline overlays are just dark bars. Real CRT scanlines have gaussian beam profiles where brightness affects line width. No existing plugin models this.

✓ CRTme: True beam physics with brightness-dependent bloom
🎨

Inconsistent Results

Every project starts from scratch. No standard for "1985 VHS look" vs "arcade cabinet" vs "broadcast monitor." Each artist reinvents the wheel differently.

✓ CRTme: 12 era-accurate presets based on real hardware specs
Real CRT physics. One panel.
Every stage of a cathode ray tube display, faithfully simulated.
🔬

Phosphor Mask Modeling

Three real mask types: shadow mask, aperture grille (Trinitron), and slot mask. Generated as actual tiled textures at your comp's resolution.

Electron Beam Physics

Gaussian beam profile scanlines with brightness-dependent bloom. Bright pixels widen the beam. Dark areas show crisp separation. Edge defocus increases from center to corners.

📡

Analog Signal Chain

Four signal formats: RF, Composite, S-Video, and Component/RGB. Each with physically accurate degradation: dot crawl, color bleed, noise, and ghosting.

Temporal Phosphor Decay

Per-channel persistence with accurate P22 decay rates. Green persists longest, blue decays fastest. Creates the characteristic warm motion smear of real CRTs.

🎛

12 Era-Accurate Presets

From 1975 Arcade Cabinet to Sci-Fi HUD. Each preset configures all 7 pipeline stages to match a specific real-world CRT type. Customize from there.

🔗

Expression-Linked Controls

Every parameter is expression-linked to a control null. Change values in the panel, see results instantly in your comp. No re-generation needed for tweaks.

See what makes it different.
Real physics, not filter approximations.
Phosphor Masks

Three real mask geometries.

CRTme generates the actual phosphor mask pattern as a tiled texture at your comp's resolution. Each mask type produces a fundamentally different subpixel structure, not just a color overlay.

  • Shadow mask: circular RGB triads in hexagonal grid
  • Aperture grille: vertical phosphor stripes (Trinitron)
  • Slot mask: rectangular RGB groups in brick pattern
  • Adjustable pitch, intensity, and blur per mask type
Phosphor Masks
Shadow Mask
Signal Chain

Four input formats, four looks.

Different input signals produce radically different image quality on a CRT. CRTme models the actual bandwidth and artifact characteristics of each format, not just a "more noise" slider.

  • RF: dot crawl, rainbow fringing, multipath ghosting
  • Composite: color fringing, ~330 lines resolution
  • S-Video: clean luma, separated chroma, ~420 lines
  • Component/RGB: full bandwidth, CRT artifacts only
Signal Quality
Composite
Beam Physics

Scanlines that actually behave.

Real scanlines aren't binary on/off. The electron beam has a gaussian intensity profile where the center is brightest and edges fade smoothly. Bright content causes the beam spot to widen into adjacent lines.

  • Gaussian beam profile with smooth falloff
  • Brightness-dependent bloom (bright = wider beam)
  • Edge defocus from curved beam sweep path
  • Beam current sag on bright frames (AGC simulation)
Beam Simulation
Phosphor Persistence

Per-channel decay, like real P22.

Real CRT phosphors have different decay rates per color channel. Green persists longest (~1.5ms), red is medium (~1ms), blue decays fastest (~0.5ms). This creates the characteristic warm smear on motion that makes CRTs feel "alive."

  • Independent R/G/B decay rate controls
  • Calibrated P22 phosphor defaults
  • Halation from internal glass light scattering
  • Configurable bloom radius and threshold
Phosphor Decay
RED
GREEN
BLUE
P22 Phosphor Decay Rates
CRT simulation in under 60 seconds.
Three steps from install to your first CRT pipeline.
1

Open the Panel

Install via the Filmit Studio. Launch After Effects. CRTme appears under Window → Extensions.

2

Choose Preset or Customize

Pick from 12 era-accurate presets (Arcade Cabinet, VHS Tape, Broadcast Monitor) or dial in every parameter manually.

3

Generate Pipeline

One click creates a self-contained precomp with the full CRT signal chain. Tweak parameters live via expression-linked controls.

Common Questions
Everything you need to know about CRTme.

CRTme models the actual physics of CRT displays: phosphor mask geometry, gaussian beam profiles, per-channel phosphor decay, and analog signal degradation. Most CRT effects just overlay dark bars and call them scanlines. CRTme generates a 7-stage pipeline that simulates how a real cathode ray tube renders images.

Yes. Every parameter is expression-linked to a control null layer. Change a value in the panel and all pipeline layers respond instantly via expressions. You only need to re-generate if you switch mask type or signal format.

Each of the 12 presets models a specific real-world CRT display type: 1975 Arcade Cabinet, 1982 Living Room TV, 1985 VHS Tape, 1988 Broadcast Monitor, 1990 PC CRT, 1993 Console TV, 1998 Security Camera, 2002 Flat CRT, plus stylized presets for Broken TV, Green Phosphor, Amber Terminal, and Sci-Fi HUD.

The generated pipeline uses native AE effects (Gaussian Blur, Optics Compensation, Echo, etc.) which are GPU-accelerated. You can also bypass individual pipeline stages via the panel to reduce render load during editing.

Yes. $20/month gets you every Filmit tool, overlay, and course.

Get CRTme with the Filmit Studio

Every tool. Every overlay. Every course. $20/month.

Download Filmit Studio